Ghosts Catcher
Game is about walking through a randomly generated house and catching ghosts with a vacuum. After midnight, the lights go out and the ghosts become aggressive.
It's small learning project made in Godot 4. My first finished 3d prototype — focused on experimenting, learning core systems, and completing the full game development loop from start to finish.
This prototype isn’t perfect, but it’s finished and public, and that’s a bigger milestone for me than quality alone.
If you decide to play it, I’d love to hear your feedback as every bit of constructive criticism will help me improve the next one.
There is a lighting issue in the web version that doesn’t appear in the desktop build. If anyone has experienced a similar problem and knows how to fix it, I’d really appreciate your help.
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